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Flagman loyiha · faol ishlab chiqilmoqda

Lord of Dreamsmahorat = daromad bo'lgan kibersport

Yevrosiyo mifologiyasiga asoslangan 2D MOBA-RPG. Kafolatlangan sovrin jamg'armalariga ega turnir arenasi va o'yin ichidagi qadriyatlarning qonuniy bozori. Iqtisodiyotni biz allaqachon jonli sinovdan o'tkazmoqdamiz — ikkinchi loyihamiz FluxZone'da.

Ushbu sahifadagi qisqartmalar ma'nosi

Investor taqdimotlari qisqartmalarni yoqtiradi — quyidagilarning to'liq yozuvi.

MAU
Oylik faol auditoriya — bir oydagi noyob foydalanuvchilar
DAU
Kunlik faol auditoriya — bir kundagi noyob foydalanuvchilar
ARPU
Har bir foydalanuvchidan o'rtacha daromad
ARPPU
Har bir to'lovchi foydalanuvchidan o'rtacha daromad
LTV
Mijozning umrbod qiymati — u butun davr davomida keltiradigan daromad
CAC
Bitta mijozni jalb qilish narxi
churn
ketish — davr ichida ketgan mijozlar ulushi
netMargin
sof marja — barcha xarajatlardan keyingi foyda, daromadning %i

Bozor va payt

3,2 mlrd+
dunyodagi o'yinchilar — Yer aholisining ~40% (Newzoo, DFC Intelligence)
$187 mlrd
jahon o'yin bozorining yillik hajmi (Newzoo, 2023)
$30–60 mlrd
2030-yilga qadar Web3-geyming bozori prognozi (Grand View Research, MarketsandMarkets)
150 mln+
eng yirik MOBA loyihalarining auditoriyasi — janr o'nlab yillar davomida yashab kelmoqda

Mahsulot

Godot dvigatelidagi 2D o'yin. Ikkita o'zaro bog'liq kontur va Yevrosiyo mifologiyasiga asoslangan noyob vizual brend.

SI'ga qarshi PvE

Resurs farmi, darajani oshirish, ekipirovkani doimiy sehrlash.

PvP-arena

35–60 daqiqalik turnir matchlari, jamoa jamoaga qarshi, uzluksiz oqimda.

Vizual brend

Qozoq va Yevrosiyo mifologiyasi, qahramonlarning tarixiy jihatdan ishonchli syujetlari.

Lor: butun dunyo qahramonlari

MDH va Osiyo qahramonlaridan boshlaymiz, jumladan Xitoy va Uch podsholik davri (Vey, U, Shu sulolalari). Har bir yangilanish bilan — yangi madaniyatlar va davrlar. Bu cheksiz kontent-konveyer va asosiy bozorlarga (MDH, Xitoy) aniq kirish imkonini beradi.

Birinchi qahramonlar

Boshlang'ich roster — har bir rolga bittadan. Butun dunyo qahramonlari: MDH, Osiyo va Uch podsholik davridagi Xitoy. Yangilanishlar bilan — yangi madaniyatlar va davrlar.

Ilya MurometsTank

Ilya Muromets

33 yil o'rnidan turmadi — keyin turib, yurt qalqoniga aylandi. Siljitib bo'lmaydi, yorib o'tib bo'lmaydi: jamoa zarba berayotganda safni ushlab turadi.

Lyuy Bu 吕布Damag (DD)

Lyuy Bu 吕布

Osmon osti mamlakatining eng kuchli jangchisi. «Odamlar orasida — Lyuy Bu, otlar orasida — Qizil Quyon». Hujumga kirib, dushman safini yorib tashlaydi.

To'marisOtishmachi (RDD)

To'maris

Buyuk Kirni tor-mor etgan saklar malikasi. Uning kamon o'qi ufq ortidagi nishonni ham topadi.

Chjuge Lyan 诸葛亮Sehrgar

Chjuge Lyan 诸葛亮

Uxlayotgan ajdar. Jang boshlanmasidan oldin aql bilan g'alaba qozonardi. Shamol, olov va bashorat — uning quroli.

Qo'rqit otaSapport

Qo'rqit ota

Qo'biz kuyi bilan ajalni aldagan zot. Uning ohangi yaralarni davolaydi va yiqilganlarni qayta turg'izadi.

Геймплей и тизер

Так выглядит игра — интерфейс, арена, бои. Ниже — минутный тизер.

Экран входа
Экран входа
Арена
Арена
Бой и интерфейс
Бой и интерфейс
Командный бой
Командный бой

Nega Godot'dagi 2D — bu kuch

The current Godot handles the 3D level we need without taking a cut of revenue or tying our hands with licensing. Combined with an AI-assisted art pipeline it keeps burn predictable: development fits into $1.2–1.5M, and everything else goes into capturing the market rather than burning cash on graphics.

Daromad modeli

Barcha hisob-kitoblar — USDT'da (TRC20). Uchta mustaqil oqim.

01

Donat

Kosmetika va progressiyani tezlashtirish.

02

Turnir arenasi

«Oltin chipta» $10/ishtirokchi → kafolatlangan sovrin jamg'armasi 90%, platforma komissiyasi 10%.

03

Qonuniy resurslar bozori

O'yinchilar farm qilganlarini top-o'yinchilarga sotadi. Komissiya 10% (premium-akkauntlar uchun 2%).

Monetizatsiya chuqurligi: kitlar nimaga pul sarflaydi

O'yinchi topga qanchalik yuqori intilsa, shunchalik ko'p sarflaydi. Tizim doimiy talab va yirik cheklar yaratadi — yuqori segment ARPU'sini ushlab turadigan ham aynan shu.

+16 gacha zatochka

6 ta noyoblik greydi — standartdan «Miflar davri»gacha. Zatochkani yo'qotish ehtimoli bor, shuning uchun donatli himoya buyumlari doimiy talab yaratadi.

Afsonaviy qahramonlar va buyumlar

Top-qahramonlar va afsona darajasidagi buyumlar donasi ~$2000 dan sotiladi — kitlarning asosiy cheki.

Battle Pass + kosmetika

Mavsumiy muntazam daromad va tashqi ko'rinishga impulsiv xaridlar.

Bosslar va noyob drop

Boss 25-daqiqada paydo bo'ladi, drop ehtimoli 5% (2–3 buyum) — uni eng yuqori DPS ko'rsatib, so'nggi zarbani bergan jamoa oladi: topga intilish va bozor aylanmasi.

Isbot: amaliyotda sinalgan

Bu qog'ozdagi g'oya emas. Iqtisodiyotning ayrim elementlari allaqachon real chiqarilgan P2E-loyihalarda sinovdan o'tgan, «donat + turnirlar + qadriyatlar bozori» bog'lami esa ikkinchi loyihamiz FluxZone'da ishga tushirilgan. LoD birinchi marta bularning barchasini bizning nazoratimizda to'laqonli mahsulotga jamlaydi — steybl-iqtisodiyot bilan va o'z tokensiz, ya'ni qulash vektorisiz.

FluxZone'ni ochish →

Where the money goes

The minimum $2.5M fully covers infrastructure, development and launch. Everything raised above that goes into marketing: more traffic, more players, more revenue from the same product.

RoundInfrastructure & developmentMarketingLegal & operationsReserve
$2.5M · 10%$1.20M$0.85M$0.25M$0.20M
$3.75M · 15%$1.35M$1.85M$0.30M$0.25M
$5.0M · 20%$1.50M$2.90M$0.35M$0.25M

Premium — butun iqtisodiyotning dvigateli

Oyiga $20 turadigan premium-akkaunt bozor komissiyasini 10% dan 2% gacha tushiradi. Resurslar bilan savdo qiladigan har qanday faol o'yinchi uchun bu +EV — premium 1 soat–3 kunlik o'yinda o'zini oqlaydi. Shuning uchun bizda premiumga konversiya odatiy F2P-obunadan bir necha barobar yuqori: uni SOTIB OLMASLIK foydasiz. Modelning asosiy farqi va bosh drayveri ham aynan shu.

$20/oy
premium narxi
10% → 2%
premium bilan bozor komissiyasi
1 soat – 3 kun
premiumning o'zini oqlashi

Moliyaviy model — uchta stsenariy

Revenue is calculated from the size of the active base at an ARPU of $8.54 — the base scenario broken down by source above. For comparison, League of Legends sits at $2–4, but it has no paid item marketplace, no enchant consumables and no premium that pays for itself in four days of play. The base case is highlighted.

394kCBT1.0MYear 12.5MYear 2USDT / год · базовый сценарий
MAURevenue per yearNet profitTo the investor at 10% once the principal is repaid
500k$51.2M$17.9M$1.79M
1M$102.5M$35.9M$3.59M
2.5M$256.2M$89.7M$8.97M
5M$512.3M$179.3M$17.9M

Asosiy farazlar (bazaviy stsenariy)

  • Premium: 20% of MAU × $19.99. It pays for itself in four days of farming and cuts marketplace commission from 10% to 4%, so it is bought en masse rather than by whales alone — 47% of all revenue.
  • Enchanting: 9% of MAU × $25/mo. A consumable, not cosmetics: scrolls and stones burn on every attempt, and taking an item to Legendary +12 costs 41 expected attempts.
  • Boxes, battle pass, heroes and XP runes: 7% of MAU × $20/mo.
  • Marketplace: 11% of the base buys at $30/mo, blended commission 8.8% (10% standard, 4% for premium). That same turnover feeds the farmers — their income cannot exceed what payers spend.
  • The base is built by the presale (525k keys in the target scenario) and first-year advertising; further growth is financed from profit, not from the round.
  • Net margin of 35% — after servers, team, support, payment fees and ongoing marketing.

«Kitlar» segmentini nima tasdiqlaydi

  • Axie Infinity — o'yin ichidagi NFT va yer donasi minglab $ ga sotilgan.
  • CS:GO / Dota 2 — noyob kosmetik buyumlar va pichoqlar yuzlab–minglab $ ga qayta sotiladi; kosmetika — bu o'yinlar tushumining asosiy drayveri.
  • Top-segment (topga intilayotgan o'yinchilarning ~10–20%) nomutanosib katta daromad beradi — har qanday muvaffaqiyatli F2P/kripto-o'yindagi klassik «kitlar» modeli.

Bu — bozor analoglariga asoslangan moliyaviy model, kafolat emas. Bazaviy stsenariy marketing transhlari hisobiga o'yinchilarni muvaffaqiyatli jalb qilishni nazarda tutadi. To'liq model, 4 oqim bo'yicha oylik taqsimot va investitsiya qaytarish modeli — so'rov bo'yicha data-rumda.

Yunit-iqtisodiyot

Geym-investorning asosiy metrikasi — o'yinchi o'zini oqlaydimi. Model sog'lom: LTV CAC'dan bir necha barobar yuqori, o'zini oqlash tez. Va u stress-testga ham bardosh beradi.

MetrikaBazaviyStress-test
CAC (o'yinchini jalb qilish narxi)~$3 (CPI)$6
Ushlab qolish D1 / D7 / D30~35% / ~15% / ~7%ikki barobar past
ARPU (faol o'yinchiga)~$10 / oy~$6 / oy
O'yinchining o'rtacha umr muddati~3,5 oy~3 oy
LTV (bir o'yinchidan daromad)~$35~$18
LTV : CAC≈ 11 : 1≈ 3 : 1
Jalb qilishning o'zini oqlashi< 1 oy~2 oy

3:1 dan yuqori LTV:CAC sog'lom hisoblanadi — bizda hatto stress-testda ham (CPI ikki barobar qimmat, ushlab qolish ikki barobar past) model foydali bo'lib qoladi. Raqamlar — benchmarklarga asoslangan model, FluxZone'da verifikatsiya qilinadi.

Raqobatchilar bilan taqqoslash

Raqobatchilar o'z zaifliklari bilan ham milliardlab topadi. Biz ularning kuchli tomonlarini olib, kamchiliklarini yopamiz — demak, salohiyat yuqoriroq va barqarorroq.

ParametrLord of DreamsAxie / P2EDota 2 / LoL
Hisob-kitoblarUSDT steyblkoinlariO'zining volatil tokeni
GeymplayTo'laqonli MOBAPrimitiv, farm uchungina
Mahorat bilan daromad topishToken spekulyatsiyasi
Iqtisodiyot sinalgan✓ (FluxZone'da)Xaypdan keyin quladi
Stavkali arena

Axie Infinity

2021-yilda ~$1,3 mlrd tushum (cho'qqi)

volatil token quladi, primitiv geymplay

Token o'rniga steybllar + haqiqiy MOBA — qulashsiz talab.

Dota 2 / League of Legends

kosmetikadan yiliga milliardlab $

o'yinchilar uchun nol daromad

O'sha kibersport chuqurligi + mahorat bilan qonuniy daromad.

Jamoa

Ilya Guznenkov — asoschi

O'yinlarda 10 yoshidan beri (22 yillik tajriba), MOBA, MMO, RPG va strategiyalar bo'yicha ekspert. Buyurtma asosida 7+ o'yin chiqargan va real P2E-loyihalarning mexanika va iqtisodiyotlarini ishlab chiqishda qatnashgan — ular qanday pul topishini ham, nega qulashini ham (volatil tokenlar, yaratuvchilarning chiqib ketishi) ichkaridan ko'rgan. Aynan shu tajriba LoD'ning xavfsiz modeli asosiga qo'yilgan: o'z tokeni o'rniga steyblkoinlar, iqtisodiyotni to'liq nazorat qilish — qulash vektorisiz.

Ishlab chiqishni DeusCode studiyasi olib boradi — 35+ mutaxassis: ishlab chiqish, SI, Web3, kiberxavfsizlik, dizayn, QA. (Jamoa loyihalari bo'yicha tafsilotlar — NDA ostidagi data-rumda.)

22 yil
asoschining o'yinlardagi tajribasi
7+
buyurtma asosida chiqarilgan o'yinlar
35+
DeusCode jamoasidagi mutaxassislar

Investor uchun shartlar

The repayment threshold is tied to your own cheque, not to a fixed sum: a 20% investor recovers their $5M at the accelerated rate exactly as the minimum ticket recovers $2.5M. We are open to discussing company equity if you prefer it.

"Net profit of the project" = project revenue − direct costs (servers, payment fees, support, marketing, project team salaries). The model assumes a 35% net margin. Quarterly distribution, open reporting, settlement in USDT. The month-by-month payout model with the exact rate-switch point is in the data room.

Yo'l xaritasi · v1 relizigacha 8 oy

  1. 1Start + 3 oy ishlab chiqish
  2. 2Yopiq beta — 1 oy test
  3. 3Ochiq beta — 1 oy, baglarni tuzatish
  4. 4Prereliz yangilanishi — 1 oy
  5. 5v1 relizi → har choraklik yangilanishlar

Risklar va ularni qanday yopamiz

Yuridik

Xavf: Turnir arenasi va buyum bozori tartibga solinadigan zonalarga tegadi: stavkalar, to'lovlar, KYC/AML.

Qanday hal qilamiz: Turnirlar/bozor — profilli igaming-yurist va litsenziya orqali, KYC/AML, geo-cheklovlar. Hisob-kitoblar USDT TRC20 da.

Anti-bot / kelishilgan o'yinlarga qarshi

Xavf: Botlar va kelishilgan o'yinlar iqtisod va arenaga ishonchni qulatishi mumkin.

Qanday hal qilamiz: Iqtisodiyot va matchlar halolligini himoya qilish — o'yin yadrosida, «keyin» emas.

Byudjet

Xavf: O'yin loyihalari byudjet va muddatlardan tez-tez oshib ketadi.

Qanday hal qilamiz: 2D/Godot = past va bashorat qilinadigan burn.

Moliyaviy

Xavf: Investor ilk natijalargacha butun chekni birdan tavakkal qiladi.

Qanday hal qilamiz: Milestounlarga bog'langan transhlar — pul faqat maqsadlarga erishilgandagina beriladi.

Investorning ko'p beriladigan savollari

Why only $2.5M for a MOBA/RPG?

Because $2.5M covers development and infrastructure, and from there the project funds itself: the pack presale brings $16M gross at the target 50% of the run, and that profit pays for the closed beta, open beta and release. The investment starts the flywheel; it does not have to carry it for three years.

When do I get my money back?

On target presales — in month three, before a single ordinary player logs in. In the restrained scenario (30% of the run) — month eight. The threshold is your own cheque: 20% for $5M is recovered at the accelerated rate exactly as 10% for $2.5M.

What if the presale flops?

The 30% rate is not tied to the presale. It runs until your cheque is fully repaid, out of any profit — shop, marketplace commission, tournament rake. Repayment simply takes longer. There is no time limit.

Why is your ARPU $8.54 when League of Legends is $2–4?

They have no paid item marketplace with commission, no enchant consumables that burn on every attempt, and no premium that pays for itself in four days of play. Premium alone is 47% of our revenue.

Is this gambling?

No: tournaments are skill-based with a guaranteed prize pool, under a legal structure and licence.

How will you prove the numbers?

The economy is being verified on the live FluxZone project right now.

Manbalar

Hamkorlikni muhokama qilish

Hamkorlikni muhokama qilish