ألعاب موبايل وحاسوب وWeb3
ألعاب بأي تعقيد: من hyper-casual إلى Web3. تصميم، تطوير، تحقيق الدخل وإطلاق.
ما ينساه الآخرون
لا يحمون الاقتصاد داخل اللعبة — الغشاشون والبوتات يقتلون التوازن والإيرادات.
كيف نعالج ذلك
تحقق من جانب الخادم، مكافحة الغش وحماية المدفوعات — اقتصاد اللعبة تحت السيطرة.
Who it fits
A fit if you have a game idea — mobile casual, hyper-casual, indie, Web3 with tokenomics. From prototype to release.
What's included
- ✦Game design and core loop
- ✦Art and animations
- ✦Programming (Unity / Unreal / Web3)
- ✦Sound and music
- ✦Monetization wiring
- ✦Publishing to Google Play / App Store / Steam
What you get
- ✓A released game with real downloads
- ✓Protected in-game economy
- ✓Player metrics and analytics
- ✓Roadmap for scaling and updates
How we work
Concept doc and prototype
Art style and tech spec
Core and content development
Alpha / beta testing
Polish and release
Post-release support and updates
FAQ
▸Which genres do you work in?
Casual, hyper-casual, runners, match-3, idle, tycoon economies and MMO mechanics, Web3. We also take on AAA-scale projects — expensive and long, but we have the team and processes for that level.
▸What about monetization?
We design the model upfront: ads, IAP, premium, NFT. We validate hypotheses on soft-launch before full release.
▸Who owns the rights?
All sources are yours. Publishing under your accounts. We can formalize legally if needed.
▸How much does marketing cost?
Depends on genre and platform. Often the marketing budget matches development. We can recommend UA partners.